![blade and soul cannot file blade and soul cannot file](http://3rd-strike.com/wp-content/uploads/2016/04/Blade-and-Soul-2.jpg)
The program uses the filename to determine which textures to replace while rebuilding a package file.Īll textures must be saved in the DDS file format. Always ensure that you keep the same filename. Repackaging Modded TexturesĪfter exporting texture files to the chose Export Path, any of the exported textures can be modified or replaced. To export the objects from your checked files, on the menu choose File -> Export Selected Files.Īll the texture objects in all the files that are checked will be saved as individual DDS files to the Export Path you choose in the settings. To export all objects in a file (to your chosen Export Path) on the File Listing tab, click on the checkbox for any listed file. While viewing a texture, you can save that single texture from the menu by choosing File -> Save Object As. You can select any object where the Type Name column is Texture2D.Īfter you select an object in the Export Table list, the Texture View tab on the right will display the texture. The Export Table tab shows all the objects contained in the file. Now switch to the File Tables tab on the left. Only those containing textures will be shown by default.Ĭlick on any file in the list and the program will load and parse all the objects contained in the file. In the File Listing tab, you will see all the UPK files. The Export Path can be any location where you want the exported textures to be saved. You want to click into the contents directory so that you can see the 'bns' and 'Local' directories in the dialog window. This will usually be the 'contents' directory. item.įor the Path to the Game, you want to choose the directory that contains the 'bns' and 'Local' directories. On the Main Menu select Settings and then the Settings.
![blade and soul cannot file blade and soul cannot file](https://encdn04.ldmnq.com/emulator/install-blade-soul-revolution.jpg)
The first time the program is run, you need to set the paths to the game files and the directory where it will export textures. Source: Instructions for Viewing and Saving Textures Settings Tools -> Options -> NuGet Package Manager -> Package Sources Rebuild UPK files with new textures for use in game.Įxtract and re-integrate Texture2D and other object types. Unreal Engine v3 (UE3) View and Extract Textures and Sounds.